Crew Registry

Captain of the Great Escape
In command of the ship and responsible for giving orders and commanding the ship during combat.
Lokkar (Victor)
Feat: Great Captain – You may command the ship as a move action.  It normally takes a standard action to command the ship.

First Mate of the Great Escape
Responsible for helping others, can and will take over the responsibilities of any of the other officers.
Tourgen (Bo)
Feat: All Hands – May use the aid another action to aid all crew members on the ship performing the same action in a round.   You may normally only aid one other person per round.

Quartermaster of the Great Escape
Responsible for supplying the ship and for seeing to the equal division of plunder/profits.
(Kirk)
Feat: And a Bottle of Rum – Gains a +4 bonus to checks when trading the ships cargo and a +4 to checks made to negotiate for ships supplies.

Sailmaster of the Great Escape
Responsible for charting the ships course as well as piloting the ship during combat.
(Sean)
Feat: Master Helmsman – Adds +10% to the ships base movement and daily movement while at the helm.

Boatswain/Bos’n of the Great Escape
Responsible for the maintenance of the ship itself and for making adjustments to the ship during combat.
(Jess)
Feat: Able Bodied Sailor – Can perform the duties of a member of the ‘watch’ as a move action.  This will allow you to take two such move actions during a round, basically acting as two members of the watch.  Normally it takes a standard action to add to the watch.

Ships Mage of the Great Escape
Responsible for, uh, magicky stuff on the ship.  Also, all the only ships weaponry you’ve currently got.
Korvan (Anthony)
Feat: Sea Mage – +1 to spells while sailing on the Great Escape

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